Hello,
I am a highly motivated, proactive concept artist with around 8-9 years of experience working within AAA games, architecture, TV and film both freelance and in house.
🎮 My previous shipped and announced projects include:
-The Last Of Us Part II
-Until Dawn: Remastered
-Transformers: Reactivate (Cancelled)
-WARDOGS
Alongside these are many more projects and client work that is unfortunately under NDA or has been cancelled.
If you would like access to a more extensive portfolio of work showcasing professional work from various clients and projects please feel free to send me a DM and let's have a chat.
-Creating concept art, illustration and design work for various projects. Including film, TV, architecture, video games and board games.
-Managing day to day tasks such as work schedule, email correspondence and personal finance.
-Communication with various clients.
-Creating a range of concept art for WARDOGS and Transformers: Reactivate.
-Working closely with the art direction team, helping to establish visual
direction and world-building.
-Taking part in regular brainstorming sessions, ideating and problem-
solving.
-Managing and prioritising time to meet project deadlines.
-Performing in-depth research gathering relevant and project-specific
references.
-Acting as a mentor for junior concept artists, giving feedback and advice
when needed. Sharing skills, knowledge and techniques
-Creating concept art for Until Dawn: Remastered and an unannounced
AAA project.
-Working closely with lead artists and art director in the creation of an art
direction bible.
-Taking part in regular meetings with other departments including lighting,
environment and animation
-Creating concept art for environments, characters, creatures and props for various projects.
-Working closely with the art direction team to help establish visual direction and world building.
-Taking part in regular brainstorming sessions, ideating and problem solving.
-Managing and prioritising time in order to meet project deadlines.
-Working closely with various other departments, informing decision about level design and gameplay mechanics.
-Gathering relevant and project-specific reference.
-Acting as a mentor for junior concept artist, sharing skills and knowledge.
-Creating a variety of artwork including sketches, storyboards, paintings
and photorealistic renders for architectural projects around the globe.
-Helping establish key mood, atmosphere and narrative within artwork.
-Being receptive to art direction and feedback from team members and
senior architects.
-Working closely with a range of other departments such as engineers
and anthropologists.
-Taking part in regular project meetings, reviews and critiques.
-Gathering relevant and project-specific references.
-Successfully adhering to aggressive project deadlines whilst maintaining
a consistent quality of work.
-Creating environment concept art for The Last Of Us: Part II.
-Managing personal work schedule and finances.
-Communicating and collaborating with team members remotely.
-Receiving and implementing feedback from art director and team members.
-Developing character and costume concept art for internal projects and various TV series.
-Successfully adhering to project deadlines.
-Working closely with leads and seniors to develop projects and techniques.
-Taking part in multiple meetings and critiques, evaluating projects direction.
-Developing innovative concept art techniques, including the use of virtual reality, cloth simulation and photogrammetry.